Feature #964: === GUI ===
GUI: refactor SampleView
|Status:||Resolved||Start date:||01 Jul 2016|
|Target version:||Sprint 39|
switch to the dock structure as in JobView make SampleViewDocks (to be created) and JobViewDocks relying on same base get rid of SampleViewComponents introduce status bar for dock menu as in JobActivityStatusBar
- split responsibilities: separate actions from toolbar
- restore broken drag-and-drop in the ItemTreeView (top right corner)
- cleanup in DesignerHelper (e.g. move common calls to CommonWidgets)
make InfoWidget relying on common InfoPanel/InfoPanelToolbar refactor PySampleWidget to rely on common UpdateTimer
- switch to svg icons
#1 Updated by pospelov over 3 years ago
Adding here Joachim's comments
By default (unless overwritten by more specific behavior) a right click pops up a menu window that allows to choose whether or not to show the items toolbox, the property editor, and so on. This is exactly what one would expect in a topbar pulldown menu entitled "Windows" [at least under Unix - maybe Microsoft has a different name for it??].
For sure, we should add this topbar item.
In principle, we could leave the current right-click behavior as an alternative way to access the windows menu. However, I find it rather counterintuitive that while working in the main canvas a mouse click brings up a menu that is not about my current editing but about some global settings. So I would strongly opt for leaving the right click inactive unless sensibly used for some operation related to the widget the mouse is pointing at.
#2 Updated by pospelov over 3 years ago
In general, my idea to have same dock menu switch, as in JobView (very right bottom corner). So the right-bottom context menu will be gone in SampleView.
It would be nice to have same GUI tricks across the whole BornAgain. So user should not get used to the new concept of layout switches while changing between SampleView and JobView.
Please also see my comments here #1508.
This is exactly what one would expect in a topbar pulldown menu entitled "Windows" [at least under Unix
It would be useful to collect some successful examples of GUI design decisions under Unix/Windows (screenshots would suffice), particularly how multi dock windows (i.e. like our SampleView) are handled, so we could learn from it.