Inconsistent impact of Euler rotation on simulation/3D view
|Status:||Resolved||Start date:||06 Sep 2018|
|Target version:||Sprint 38|
I would like to simulate cylinders lying on substrate and rotated by 45 around Z of the sample. For that I have to first Y-rotate them by 90 deg,
and then Z-rotate by 45 deg. Since in GUI there is no consecutive rotations, one have to use Euler rotation.
Parameters of Euler rotation will be alpha=45deg, beta=90deg (if I'm not mistaken).
Constructed sample and it's 3D view is shown on screenshot.
The problem is that simulation doesn't depend on alpha angle, while 3D view correctly shows that cylinders are rotated around vertical axis.
- I misunderstand Euler rotation's parameters (and so 3DView too)
- Alpha angle of Euler rotation is not propagated to the Core (but Python simulation is ocnsistent with GUI)
- Euler rotation is wrong in Core.
- I misunderstand scattering from lying cylinders.