Bug #237

replace "inline BasicVector3D<double> operator+" and similar by templated implementation

Added by wuttke over 7 years ago. Updated over 7 years ago.

Status:ResolvedStart date:21 Mar 2013
Priority:HighDue date:
Assignee:wuttke% Done:

0%

Category:-
Target version:-

Description

I suspect this is the reason why BasicVector3D<int> causes tests to perform 5% slower than with old Coordinate3D<int>.

History

#1 Updated by wuttke over 7 years ago

If I understand correctly, right now we have conversions int -> double -> int.

Performance tests will show whether I am right.

#2 Updated by wuttke over 7 years ago

  • Assignee set to wuttke

#3 Updated by wuttke over 7 years ago

  • Status changed from New to Backlog

#4 Updated by wuttke over 7 years ago

  • Status changed from Backlog to Sprint

#5 Updated by wuttke over 7 years ago

  • Status changed from Sprint to Resolved

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