Refactoring #303

Drop shared_ptr usage for BasicVector3D

Added by pospelov about 7 years ago. Updated over 6 years ago.

Status:ArchivedStart date:02 Jul 2013
Priority:HighDue date:
Assignee:pospelov% Done:

0%

Category:-
Target version:Sprint 18

Description

  • due to thread safety
  • due to our object ownership policy
  • due to future GPU support, and so probably completely different way of calculating form factors

We probably do not need shared_ptr here

History

#1 Updated by pospelov about 7 years ago

  • Priority changed from Normal to Low

#2 Updated by herck over 6 years ago

  • Description updated (diff)
  • Status changed from Backlog to Sprint
  • Target version set to Sprint 18

#3 Updated by pospelov over 6 years ago

  • Assignee set to pospelov
  • Priority changed from Low to High

#4 Updated by pospelov over 6 years ago

  • Status changed from Sprint to Resolved

#5 Updated by pospelov over 6 years ago

  • Status changed from Resolved to Archived

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